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		<identifier>8JMKD3MGPBW34M/3JU3U3B</identifier>
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		<citationkey>FreireAndr:2015:CoBRGe</citationkey>
		<title>Um compilador de BRDFs para geração de shaders em GLSL</title>
		<format>On-line</format>
		<year>2015</year>
		<numberoffiles>1</numberoffiles>
		<size>301 KiB</size>
		<author>Freire, Kellisson Felipe Silva,</author>
		<author>Andrade, Beatriz Trinchão,</author>
		<affiliation>Universidade Federal de Sergipe</affiliation>
		<affiliation>Universidade Federal de Sergipe</affiliation>
		<editor>Vieira, Thales Miranda de Almeida,</editor>
		<editor>Mello, Vinicius Moreira,</editor>
		<e-mailaddress>kellisson@outlook.com</e-mailaddress>
		<conferencename>Conference on Graphics, Patterns and Images, 28 (SIBGRAPI)</conferencename>
		<conferencelocation>Salvador, BA, Brazil</conferencelocation>
		<date>26-29 Aug. 2015</date>
		<publisher>Sociedade Brasileira de Computação</publisher>
		<publisheraddress>Porto Alegre</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Undergraduate Work</tertiarytype>
		<transferableflag>1</transferableflag>
		<keywords>BRDFs, compilers, parsing, shaders, GLSL.</keywords>
		<abstract>To  implement  shaders  based  on  BRDF  models  can become  a  complex  process,  given  the  coverage  of  its  definition. Similarly,  it  is  hard  to  implement  a  renderer  that  accept  such generic  formulations  of  a  BRDF.  In  this  article,  we  propose a  compiler  that  is  able  to  generate  BRDF-based  shaders.  For this,   we   use   a   Context-Free   Grammar   able   to   generate   its formulations.  This  way,  it  is  possible  to  create  shaders  basedon a BRDF only giving its mathematic formulation.</abstract>
		<language>pt</language>
		<targetfile>Um compilador de BRDFs para geração de shadersem GLSL.pdf</targetfile>
		<usergroup>administrator</usergroup>
		<usergroup>kellisson@outlook.com</usergroup>
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		<url>http://sibgrapi.sid.inpe.br/rep-/sid.inpe.br/sibgrapi/2015/07.28.14.39</url>
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